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Difference Between Doom 2016 And Doom Eternal

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Like both equally xi%

2016 72%

Eternal xvi%

Hmmm

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I like the gameplay of Eternal much more than than 2016, particularly afterwards going back and revisiting 2016. Nevertheless, the overall bundle of 2016 was a much bigger and pleasant surprise. Non a knock on Eternal, information technology was only 2016 turned to eleven (and I didn't intendance for whatever the story was supposed to exist in Eternal -- it was a mess).

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I liked the gameplay loop of Eternal a lot, simply something about it felt like it was catering to "git gud" people in a way the irked me. It's a stupid thing I can't really clear well, but I couldn't really shake information technology the whole game.

Likewise the story stuff was dumb. I hated that they took away his "I'm a 'normal' but very aroused man" and instead all the "lore" stuff made him this magically enhanced dude. Didn't need him to talk, didn't demand to see his face. They took the elegant simplicity of 2016 and dumped on it honestly. Also kinda felt like they were trying too hard to be funny as opposed to the well-nigh dry out sense of the sense of humour the first game had.

One final affair, I likewise tin can't believe that the first matter they showed off for the game (the Cannon affair) is like ii/three through the game. Some KH3 level stuff there.

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The gameplay in Eternal was arguably meliorate. Doom (2016) felt and so fresh though, had better music and was a more complete package. I've replayed levels from the first game several times, simply haven't felt any desire to go back to Eternal.

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2016 and it ain't hard. I've been meaning to give Eternal a shot on PS5 just to see if frames and resolution are enough to make me power through the game, simply I'm not necessarily an FPS player to begin with. I love the mode Destiny snaps your gun to the enemy's head. 2016 was a heavy metal playground with a comic volume story for the ages nominally wrapped around a first person shooter; Eternal was, from what I played, a Get-go Person Shooter nominally wrapped around a comic book story for the bargain bin with a free heavy metallic sampler as an enticement.

Simply really, more than anything, I got stuck in a room on the second or tertiary level where at that place weren't enough fodder spawns for me to have enough ammo to kill the mini-mini-boss of the room and proceed, and I'd already been feeling enough like as well much had changed for me to ever get over that. God, Eternal was disappointing.

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2016. I oasis't finished Eternal (though I have been picking away at it recently) but while I don't think it'southward a bad game past any ways I think it's got a lot of flaws that the outset ane doesn't. People accept mentioned the story, and it's incomprehensible trash and there's And so MUCH of it that it detracts from the game. The first game had some platforming merely the second game focuses on it and often in a bad way; I think all the wall climbing stuff kind of sucks. I retrieve the first game had meliorate and more memorable locations for its levels, even if Hell on Earth sounds really cool in theory.

But the biggest issue I accept with Eternal is the fashion that it wants to shoehorn you into very specific play styles. It is full of combat puzzles and enemies y'all have to have on in the fashion the game dictates. The Marauders are the nigh famous, and they aren't especially fun to fight, merely there are others. Eternal really wants you to mess with all its systems and learn what enemies are vulnerable to what etc... It'due south a valid form of game pattern, but I much preferred the greater freedom of 2016 where you lot could pick whatever weapon felt correct at any given time. Eternal definitely has some of that, only non enough for me.

The way they changed the BFG is simply 1 example. The new BFG requires more skill to use effectively just the erstwhile one felt amend and more empowering. The "you can practice annihilation with your awesome powers" attribute of Doom 2016 is more metal and more than fun than the "learn to employ all these systems we've designed to conquer this combat puzzle" attitude of Eternal.

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I gauge I'll vote equally. Things already mentioned in the thread, like the humor and especially the story savage apartment for me in Eternal, only the frantic gameplay *really* clicked with me. Information technology might've been a different story if I had played on a console (the platforming probably would've been a lot more annoying, while beingness tolerable on pc, though still non particularly fun), merely the pc-version simply felt actually neat to play.

I really liked 2016 too and like probably everyone else, didn't expect annihilation from information technology before the reviews hit. I do wish Eternal would've kept the same mental attitude, simply it feels like a modest complaint when I otherwise had a great fourth dimension with information technology.

Hopefully whatever Id does next (Quake?) combines the all-time parts of both and really nails it.

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Both. 2016 was super focused, Eternal went bigger in so many means. Like Portal vs. Portal 2.

I think Eternal edges it out, especially when yous factor in the DLC. Information technology didn't get monotonous to me with all the variety, whereas 2016 did. The most mechanically dense FPS I've played in years, but getting in the groove with it was an unmatched feeling. My GOTY last year.

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2016 for sure. Call me crazy, merely I found the loop in Eternal extremely repetitive in the worst style possible. Basing the gameplay so heavily around shortages of health and ammo and a heavy dose of "if enemy A, then weapon B" was a really terrible choice IMO. Being forced to use the glory kills and chainsaw constantly simply murders any momentum you feel during encounters and the rigidness of the enemy weaknesses means you don't take the sense of freedom you did in 2016.

Shooting demons is fun. Sitting through a bunch of repetitive 1.5-2 2nd animations over and over and over again is not. Using a plasma rifle is fun. Being forced to use a plasma rifle because the enemy has an energy shield and the plasma burglarize is the hard counter to the energy shield is not. I ultimately stopped playing because I got bored. Bored. In a Doom game.

It doesn't help that the presentation also took a major pace dorsum. 2016 had this wonderful minimalism to it with the story largely beingness in the background and the menus existence clean and concise. It meant that when the game was loud, the loudness was focused on the gainsay. The contrast between the two was part of what made that game great.

In Eternal, everything is loud. The story is in your face and bad, the menus are a mess and difficult to navigate, and the UX is garish and colored like an arcade attract screen. The game is just shouting at yous, constantly, all the time. I just went numb to it afterwards a while.

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Eternal is fine but they messed up the combat a bit, information technology's too reliant on resource management and killing enemies a certain way, yous're not allowed to play the way you desire yous HAVE to play their mode, and Marauders are awful, and the end dominate sucks.
Also they kinda messed upwards the amazing image they built up of Doom Guy in 2016 past revealing him to be simply an aroused rage child who likes to hang ill guitars on his wall.

Not part of the question, but the best Doom game is Cruel Doom with the Extermination Day map pack.

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I had successfully blocked the story and "humor" of Eternal out of my heed until now. Thanks a lot, thread!

I tin can't articulate it likewise as others have, but there'south a more pared-downwardly feel that makes 2016 more vital in just about every aspect. The but matter I strongly prefer in Eternal was that shotgun grappling hook, which was awesome. I respect that Eternal is a height tier game for some folks, but I'm not one of them.

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Eternal, easily.

2016 had no kit because the super shotgun was the best tool for every situation. Turning the game into a massive serial of combat puzzles was absolutely the way to get.

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Both, considering that's simply more Doom for me. I like the Eternal gameplay loop, simply if I were to make a slight tweak, it would be to turn down the length of some of those fights. Some of those battles felt like endurance tests, and I just wanna have fun diggings demons.

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Man I dearest them both! Simply I think after playing Eternal it'd be difficult to go back to 2016. Still demand to finish off those DLCs...

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I played both of them within a six calendar month time bridge and...I recall they are largely more similar than people tend to portray them as. Worth noting I played on easy, and so that may impact my stance. The final boss fight in Eternal was much meliorate than the last boss fight in 2016, though.

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@efesell said:

Eternal, easily.

2016 had no kit because the super shotgun was the best tool for every situation. Turning the game into a massive series of combat puzzles was admittedly the way to go.

Merely run across, I would argue that Eternal doesn't actually accept gainsay puzzles. You come across an enemy and you practice the particular "thing" the game wants you lot to do for that enemy. There's no puzzle there because in that location's zippo to effigy out.

In fact, I'd become so far equally to fence that Doom 2016 and Eternal both kind of failed to deliver on the programmer's stated goals. The phrase they kept using in the run-up to both releases was that they wanted "combat chess." The problem with that illustration is that chess is fundamentally about choice. At any given moment in the game you typically have a huge number of potential moves available to yous and you demand to decide which ane to employ based on the land of the board and what you know of your opponent.

The problem with 2016 was that you never needed to brand a option. The super shotgun covered 95% of the situations yous were ever going to face up. In Eternal, there'south never any choice to brand - you use the weapon the game wants when the game wants you to use information technology or yous fail.

So they're both kind of failures. The difference is that I found the way 2016 failed to all the same be really fun, whereas Eternal failed in a super-boring and tedious way.

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I can't choose. I'm half mode through Eternal and do love how it uses it'south encounters. Yous do get options in gainsay but there'southward ever an optimal way which kind of makes all other approaches feel like a last resort. I need to revisit 2016 at some point. I've got it in my head that Eternal is way more colourful and frantic but I might be glossing over reality a petty.

One thing's for certain: Doom Eternal is a better Doom 2.

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Doom Eternal is a better Doom ii.

Correct

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both games suck when compared with the original and only DOOM (93).

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@therealturk: I would concede mayhap I worded it poorly but the gameplay loop was still more than satisfying to me because I had to identify a variety of problems and then use the correct counter and do it all at a breakneck pace.

And so maybe not much of a puzzle sure, I did have all the correct answers already, but it was a hell of a time applying them on my UV run and I loved information technology.

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@therealturk said:

@efesell said:

Eternal, easily.

2016 had no kit because the super shotgun was the all-time tool for every situation. Turning the game into a massive series of combat puzzles was absolutely the way to get.

But meet, I would fence that Eternal doesn't actually have gainsay puzzles. You see an enemy and you do the item "thing" the game wants you to do for that enemy. There'south no puzzle in that location because there's zippo to figure out.

In fact, I'd get so far every bit to debate that Doom 2016 and Eternal both kind of failed to deliver on the programmer's stated goals. The phrase they kept using in the run-up to both releases was that they wanted "gainsay chess." The problem with that analogy is that chess is fundamentally virtually option. At whatever given moment in the game you typically take a huge number of potential moves available to you lot and you need to decide which one to utilize based on the state of the lath and what y'all know of your opponent.

The problem with 2016 was that you never needed to brand a selection. The super shotgun covered 95% of the situations you were ever going to face. In Eternal, there'south never whatsoever pick to make - you use the weapon the game wants when the game wants y'all to employ it or you fail.

Then they're both kind of failures. The deviation is that I found the style 2016 failed to withal be really fun, whereas Eternal failed in a super-tedious and tedious way.

I continue seeing the emboldened complaint about Doom Eternal, in both forums and from a friend, and I merely don't see it. I've finished the game on Ultra Violence and played a decent bit on Nightmare and you tin can, in fact, employ pretty much whatever you lot want against whatever yous want. YES, I am aware that you either apply hard counters against the Marauder or zip at all, but there'due south literally nothing else in the game that requires that and at that place'due south only a handful in the main game. Some enemies are weaker to a handful of moves than others, but Doom Eternal still gives you lots of options for how to approach things while likewise ensuring that you can't just apply ane tactic for the entire game. I'k not some kind of savant, either, but Doom Eternal is non a hard-counter-or-goose egg game. As far as starved ammo counts get, use the chainsaw, the game liberally spawns trash mobs for you lot to chop into bits and the damn affair recharges at about the same charge per unit you're going to run out of ammo if you're actually hitting things. I know people have this complaint, but in my experience that's just not true at all.

You can't use the Super Shotgun for the unabridged game, you do have to apply a variety of weapons and make frequent employ of your equipment.

This is all about the base game, for the tape. The DLC needed to ratchet upward the intensity and difficulty and they did that by implementing enemies that actually exercise require hard counters or zilch. Spirits, stone imps, and an over-reliance on Marauders really do make the DLC an awful task that I wouldn't recommend.

To actually answer the question, Doom Eternal's combat loop - specifically the base game and excluding Marauder encounters - is the best first person shooter combat I've e'er encountered. From original Doom to Half-Life to Halo to... whatever else I've played, the pure gameplay loop of Eternal is amazing. I remember playing it for a few hours the showtime time, jaw on the floor with how intense and keen the whole matter felt to play, so jumping on the internet to find that about one-half the people playing it were sorely disappointed. That really surprised me. There's always someone who doesn't like something, I just didn't expect so many people to dislike it.

I likewise like the platforming. I don't honey information technology, I could take it or leave it, just I did relish those sections of the game and I definitely prefer platforming for secrets to bad puzzles or "find the hidden door/hallway to this thing" secrets. Notwithstanding, if it wasn't at that place I wouldn't really take a trouble with it.

And then I loved the combat, I enjoyed the platforming, I remember the art direction behind a lot of the levels looks great... but I'll have to concur that the story is bad. I don't have a huge problem with it, just they were really going for a "Doom merely 40k" thing, seemingly, and a lot of it is pretty lame. It feels similar whoever wrote information technology knew information technology was pretty light-headed, knew most people wouldn't accept information technology seriously, simply still really wanted it to be taken more seriously. Doom 2016's story hints at a much bigger mythology, but for the most part your master graphic symbol is merely a very strong man driven by pure fucking rage and it'due south fun in an onetime-school God of War sense. Eternal merely wants to put its mythology in your face up and information technology isn't great.

Exercise I think Eternal is a better game than 2016? I personally enjoyed it even more, merely also I recall Eternal has much higher highs and much lower lows. I think if you're only going to play i of them in your unabridged life, I'd probably still recommend 2016 over Eternal considering 2016 is more consistent in its quality, but... I really remember Eternal is one hell of an achievement in terms of how intense and thrilling FPS gameplay tin exist.

EDIT: Equally an bated, I'd really similar to detect out the percentage of people who enjoyed it while playing with a mouse and keyboard versus the percentage of people who enjoyed it on a controller. It'due south playable with a controller, only I don't think it's the all-time of times, I think the speed at which you accept to move and aim all the time is a niggling much for an analog stick.

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@justin258: I've only played either game on controller. Information technology'south fine on fifty-fifty college difficulties.

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@justin258: I've simply played either game on controller. It'due south fine on even higher difficulties.

I played some of information technology with a controller and had a difficult fourth dimension doing so. Possibly I've just spent so long primarily playing shooters with M+M that those multiplayer Halo controller skills have softened a lot?

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Eternal missed the mark with the art direction. The weapon, enemy and level designs are more cartoonish. The satirical tone ID nailed in 2016 is lost. As someone else posted earlier the "elegant simplicity" is gone.

Eternal has rock, paper, scissor combat design while 2016 is but a stone (super shotgun).

Both are fun, but I have replayed 2016 multiple times while I only went through Eternal in one case.

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Hottake; the "y'all tin can only SSG through 2016" is a misconception, atleast on Nightmare difficulty. You'll become sniped or overcrowded if yous do that

You Can mobile Siege mode and remote detonate everything though, but Eternal honestly isn't much different in this regard considering yous can also Precision Bolt/Rocket combo spam or SSG/Ballista combo spam everything in Eternal

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Doom Eternal was ane of my personal biggest disappointments with a game in a long time. I adore 2016 and I felt the changes in Eternal either made the game significantly worse or did not move the needle at all, which made me wonder why they were made at all. I think the direction they took the story and Doomguy was fucking stupid, I don't similar how strongly they encourage you to deal with enemies in a very specific (simply also never fun) way, and the ammo scarcity initially fabricated me quit playing the game within the first hour (I went dorsum to it months later but never finished information technology). My biggest frustration, though, is how much they overload the player mechanics. Why the fuck am I thinking nearly cooldowns all the time? Why do I accept so many grenades? Why are there basically three melee moves? Just coming to grips with how many buttons they want me to press, just but at very specific times in particular circumstances, but made the whole enterprise a elevate, and it felt similar a deep misreading of what worked well-nigh 2016. It's been years since I've actually played 2016 but I'g 100% confident in my comparative assessment of these 2 games on a personal level.

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Super shotgun with a flaming grappling hook is pretty sweet.

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I'thou torn. Going back to 2016 subsequently Eternal is rough, the new dash and the combat changes really did ameliorate the game -- merely I besides liked it way less than I liked 2016 dorsum in the day (mostly due to the level design). Kind of a worst of both worlds situation.

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Information technology'south tough, the gameplay in Eternal is really a fantastic achievement that leans heavily into a particular gameplay style that clicks with me. In that particular facet I guess I would say information technology's "amend" because it would be and then hard to go back to 2016 later playing eternal and not having that increased game fidelity.

Still I mirror the sentiments of others that the story is kinda apartment and alot of the ancillary stuff isn't every bit practiced. Doom 2016 was a revelation and it's simplicity was and then good. Information technology didn't reach for the sky and in turn information technology doesn't miss the mark literally anywhere. It's closer to a perfect game than eternal, even though it doesn't set its sights as loftier equally Eternal did.

My vote is going Eternal for the gameplay simply hot damn, 2016 is nearly every bit close to a perfect FPS game as there is

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@reachmorrowind: To exist fair I'thou not certain if it'south that much of a misconception if information technology may but apply to the hardest difficulty.

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What are people talking about with Eternal'southward cool downs?

2016 had iii equipment items with cool downs (Hologram, Frag, Siphon), Eternal has four (chainsaw, flame belch, frag and water ice bomb) but you don't even need to use the grenades.

Am I missing something?

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Why do I take so many grenades? Why are there basically three melee moves?

I'g a bit confused...there's only frag and water ice bomb. Which 2016 only had frag and siphon. Which is the same amount of grenades. Also there'south but one melee, blood dial is simply a charged version.

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I also have to pick 2016 over Eternal. 2016 was almost the perfect FPS in a lot of ways. The gameplay was buttery smoothen. The weapons felt adept to apply. The difficulty was but enough to requite a claiming, merely not overwhelming. Eternal makes the archetype fault of trying to fix something that wasn't broken. All they had to do was expand the scope of the game, but still proceed the smooth gameplay. Instead, they completely change it to make it more difficult by assigning weapons to dissimilar demons and making the demons damage output very high where Doom Guy dies in a couple of hits, regardless if he has body armor or not. Instead of the battles being fun, they became very tiresome and stressful, considering all it took was 1 mistake and a long battle string ends and yous have to start information technology all over once more. Some people loves these type of challenges, hence some of the defenders, just most people just want to bask their games without the brutal difficulty. I ended upwardly chirapsia it, but I was more than relieved that is was over than happy later.

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@av_gamer said:

different demons and making the demons harm output very high where Doom Guy dies in a couple of hits, regardless if he has body armor or not.

I prefer 2016 too....simply this betoken confuses me because 2016 demons practise waaaay more harm on Nightmare difficulty compared to Eternal'south Nightmare difficulty (2016 imp fireballs can do 80 harm, and Lost Souls insta kill yous), Eternal Nightmare fabricated information technology way easier to stack to full health and armor as well. Meanwhile 2016 Nightmare made information technology very difficult to stack your health and resources back.

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@reachmorrowind: I don't have numbers or anything but I would be rather surprised if in that location are a lot of folks who played any meaning corporeality of either game on nightmare.

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@efesell said:

@reachmorrowind: I don't have numbers or anything but I would be rather surprised if there are a lot of folks who played any significant amount of either game on nightmare.

I suppose but I seriously doubt they're playing on Hurt Me Plenty if they're lament about the enemy impairment output though.

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Truth be told I actually observe 2016 Nightmare equally significantly harder in general. Eternal's Nightmare becomes quite like shooting fish in a barrel when you lot're comfy with the gameplay loop because of all the resources flying at you every 2nd, the extra mobility options, the overpowered energy shield of the chaingun, the ridiculous ability of lock on rockets, the lower damage from enemies, also blood dial is RIDICULOUSLY strong etc.....

However Eternal can have much more broken crowd control sometimes, there's a fuck ton of knock back attacks, and yous can straightup get stun locked to expiry. Which is something 2016 NEVER had. Eternal too has a lot more bugs and inconsistencies with the cadre mechanics and enemy AI.

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I think I preferred 2016 for well-nigh of the game (that is, I experience like Eternal was less fun for most of the game) but Eternal's best moments are way meliorate than 2016's encounters, and I don't think I could go back to 2016 afterwards Eternal. It's just a piffling deeper

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@reachmorrowind: To be fair I'yard not certain if it's that much of a misconception if it may only use to the hardest difficulty.

Even on lower difficulties...I detect information technology kinda a weird complaint/point to make because in Eternal, the SSG has a grappling hook, and point blank SSG into claret punch insta kills or staggers about demons

Yes I know SSG has way less ammo compared to 2016 and can't double shot, but chainsaw infinitely recharges anyway

Also ballista/SSG or PB/SSG combos are very spammable on every difficulty

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Eternal's best moments are mode meliorate than 2016's encounters

That'south something I kinda understand, but don't quite relate because to I can't retrieve of anything in Eternal that hits me every bit hard equally 2016'due south VEGA Core battles or exploding in the core of the Argent Energy Tower to teleport to Kadingir Sanctum for the start time with BFG Sectionalization playing.

The best moment in Eternal for me is probably the Arc Circuitous elevator/kitchen fight, merely it'due south still not QUITE the same for me

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What's yous favorite level btw?

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Doom 2016 was a masterpiece. Doom Eternal was a cluttered mess.

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For the mode I played Doom (1993), which was trying not just shell the levels, but to beat the levels well, as well as meliorate enjoying the more challenging levels, I liked Eternal much more than Doom (2016). I institute Doom Eternals gameplay more than satisfying. Secondly, Doom Eternals levels had and so much visual detail in them. You could tell the artists must have spent eons on them

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Doom 2016.

Ane of the best made games in contempo memory and information technology was so much more than gratuitous class with how you lot tackled each gainsay loonshit. The game philosophy of having very fiddling narrative story to keep the activeness going, simply still having environmental story telling was fantastic. As well that soundtrack... god damn what an awesome soundtrack.

Doom Eternal... the but positive thing I tin say is that shooting and slicing "feels" better. BUT almost everything else was such a downgrade.

The design of the Marauder was the anti-thesis of the whole concept of the game. Why would you have an enemy that drags the gainsay down to a crawl where you have to use specific guns and altitude to impale them? In general, the combat is more risk management and it'southward supposed to make you "feel" more than similar a bad ass for using all your tools available to yous correctly. In my opinion though I feel like I was given the world's best guitar only to be limited to playing pop music with information technology, while 2016 feels similar I was doing gratuitous-form jazz.

I know the lore was supposed to be natural language and cheek, just I found information technology pretty cringe and not necessary with how long winded every slice of collectable lore is. Over again, a complete 180 of the "who cares what the story is? let'southward get yous a gun and something to shoot" style of 2016.

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Doom 2016.

Ane of the best made games in contempo retentiveness and information technology was so much more than gratis form with how you lot tackled each gainsay arena. The game philosophy of having very little narrative story to keep the activeness going, merely still having ecology story telling was fantastic. Too that soundtrack... god damn what an crawly soundtrack.

Doom Eternal... the only positive affair I tin say is that shooting and slicing "feels" better. BUT well-nigh everything else was such a downgrade.

The design of the Marauder was the anti-thesis of the whole concept of the game. Why would you lot have an enemy that drags the combat downward to a crawl where yous accept to apply specific guns and distance to kill them? In full general, the combat is more than gamble management and it's supposed to make yous "feel" more similar a bad donkey for using all your tools available to you correctly. In my opinion though I feel like I was given the world'southward best guitar only to exist limited to playing pop music with it, while 2016 feels like I was doing free-grade jazz.

I know the lore was supposed to be tongue and cheek, but I institute it pretty cringe and not necessary with how long winded every piece of collectable lore is. Again, a complete 180 of the "who cares what the story is? let's get you a gun and something to shoot" style of 2016.

damn

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The Marauder'due south fine for me. There's ane window of opportunity just, if yous stay in range, that window is always open up. I've got a few levels left to play simply the lore definitely isn't clicking with me. I tin can accept people around Doomguy acting with all the sincerity in the world. What I can't abide by is Doomguy screaming actual words in an actual vox. Shit words. Words from a book nobody needed to write.

Doomguy is a homo of action. Him hammering the BFG 10K trigger before Vega unlocks the safety is fun. The idea that his very existence turns a adult female of science into a laic in God is kinda funny. Unfortunately, that seems few and far between. Doom 2016 pitched that much better.

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I like Doom Eternal. I bought it twice upon realizing that I should take bought the deluxe edition for the Demonic Slayer skin and The Ancient Gods DLC seems pretty proficient.

...Only I actually finished 2016.

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Doom 2016 is easier to recommend merely Eternal has the best combat in a offset person shooter ever.

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I couldn't fifty-fifty imagine going back to 2016 at this point, it's simply too basic for me now. I finished 2016 on Ultra-Violence once and Nightmare twice, then I really honey that game, but man I've finished Eternal and all it'southward DLC like...10 times now? Peradventure a dozen? Information technology's basically mechanical FPS perfection, I go along coming dorsum to information technology. The one issue I'd have with it is that information technology over emphasizes weak points. In the early on game you take to abuse sticky grenades on cacodemon'south, but that's really information technology. Everything else you annihilate with quick swapping PB/RL/Ballista/SSG in one case yous get them. It's an issue that a lot of the criticism is based around and information technology's just kinda... wrong. But the game and the tutorial basically did it to itself, and then I won't blame anyone for thinking information technology.

Besides I'yard gonna go FULL pinky out here and say that I personally wouldn't touch either of these games with a controller. No fashion no how. It'due south basically the opposite to how I feel about Halo.

Difference Between Doom 2016 And Doom Eternal,

Source: https://www.giantbomb.com/forums/general-discussion-30/do-you-prefer-doom-2016-or-doom-eternal-1899729/

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